Platformer

Project information

2D Arena Fighter game, the goal being to push the other player off the map by shooting him with knock-back projectiles, the power of which increases with every hit.

  • The game has hotseat gaming, 2 different levels, with most assets being made by the team.
  • Won Bloomberg’s ‘Innovative Use of Technology’ challenge at Porticode 2.0
  • My contributions:
  • - Implemented the basic game logic, UI, and some animations.
  • - Worked intensely on testing, debugging and file merging.
  • - Led the team by keeping things organised and assigning tasks according to my teammates' skills and preferences.

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