Dimensional
Project information
- Category: University Final Year Project
- Programming language C++ in Unreal Engine 4
3rd Person Multiplayer Arena Shooter intended for 4 players where each round is fought on a different map. 3D environment procedurally generated at run-time:
- - Variable landscape using Perlin Noise.
- - Various obstacles placed randomly across the map.
- - Evenly distributed weapon drops using Centroidal Voronoi Tessellation.
- - Generation parameters are synced between players for identical client-side reproduction.